GG

Greetings, Games

Simplicity is key

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Greetings,

I’m Joris Roelofs, a Dutch game designer with 16 years of experience. I make minimalistic webgames, freelance as game designer and teach children how to make games. With my background in Human-Technology Interaction I am fascinated by R&D, user research and statistics. Email me for business.

 
 

Portfolio

 
 

(game designer, team of 2, PC & mobile, Unity)

Helios is an archery game with planetary gravity mechanics and a comedic narrative. Made together with programmer Istvàn Juhasz, it has been played 70.000+ times with 91% positive ratings and is licensed to Armor Games and CoolMathGames.

(solo project, PC & mobile, Unity)

Bird Bash was my first game that made people laugh, a parody of Angry Birds where the pigs take revenge by launching 100 boulders back. It was juiced the f up with he birds poping their eyes out when they get hit.

(game designer & programmer, team of 11, mobile, Unity)

Otter Space is an educational game by Cortexarts for which I developed minigames to teach children math & chemistry. Players blast asteriods by solving mathematical equations and generate fuel by binding atoms.

(solo project, PC & mobile, GameMaker)

While developed in only 26 hours, Polar Potential was the 5th highest rated game of the month amongst hundreds of others on Newgrounds.

(game & UI designer, team of 6, PC, Unity)

I designed the puzzle elements and levels of Project Automata. The prototype was finished in a one-week gamjam, after which I iterated quickly through level designs by using paper prototypying and a simplified version of the game I programmed for playtesting.

(game designer, team of 6, PC, custom engine)

Those Awesome Guys hired me to design the new gamemode & levels for seasonal events of their party game Move or Die. I collaborated with the previous designer to ensure that the new levels matched existing ones in design and decoration.

(game designer & programmer, team of 2, PC, GameMaker)

Puck it! is a 1v1 ice hockey game that won the Barcade 2020 game design award, being called “Perfect in what it does“ by the jury. Co-designed by Ferdi Özgurel, who also made the art.

(game designer, team of 5, PC, Unity)

Neural Deathwork is a fast-paced top-down shooter I designed for BulletWhale. During development I performed a study on the effectiveness of different playtesting methodologies, leading it to be nominated for the Test & Play awards.

(game designer & programmer, team of 2, PC & mobile, GameMaker)

Highlander is a Battle Royale against AI enemies made together with fellow Jack-Of-All-Trades Tom Jongens. A mobile version is in the process of being licensed to Poki.

(solo project, tooling, GameMaker)

To speed up development of future titles I programmed a VFX library with shaders, rigibody physics, particle systems, screen shake, and screenshot functionality.

 

And many more!